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- First Try Tutorial
-
- Using the First Try Tutorial, you'll assemble your own
- multimedia presentation, complete with graphics, sound
- and animation. This tutorial assumes that you are familiar
- with basic Macintosh operations such as clicking, dragging
- and choosing menu commands. If you’re new to the Macintosh,
- we suggest you first work with the materials supplied with
- your computer before working through this tutorial.
-
- System requirements for this tutorial
-
- The First Try Tutorial, however, is designed for a Macintosh II
- family machine (including the LC with 256 colors and 640x480
- screen resolution) with a color monitor and 4 megabytes of RAM.
- You’ll also need the Helvetica font family installed on your system.
-
- Before you begin
-
- For this tutorial, imagine that you are a product manager at a company
- called Pasquali Designs. Your mission is to produce a sophisticated
- multimedia presentation showing the benefits of your company’s newest
- product, the Pasquali Gold Coffee Filter. The interactive presentation must
- entertain, inform and persuade the viewer.
-
- If you’d like to see the final result of this tutorial first, a completed version
- is provided in the “Authorware First Try” folder. Just start Authorware by
- double-clicking the “Authorware Working Model” icon. Open the
- “Complete” file and choose “Run” from the Try it menu. To exit, choose
- “Close” from the File menu.
-
- This tutorial is designed for the novice, but provides the professional
- multimedia developer with a taste of Authorware’s powerful authoring
- environment. You’ll see how quickly you can create interactive applications
- and how easily you can make major structural changes to them, at any
- stage of development.
-
- Step 1: Start Authorware and create a new file.
-
- • From the “Authorware First Try” folder, double-click the “Authorware
- Working Model” icon.
- • From the standard file dialog box that appears, click “New”.
- • Save the new file as “Coffee” and click “Create.” Your screen
- should look similar to the one at left.
-
- Once you give your new application a name, Authorware automatically
- displays the Design window and icon palette.
-
- Authorware applications are created from a palette of eleven icons.
- Each icon represents a set of instructions to be performed in the
- presentation of your file.
-
- The Design window provides an iconic view of your application. You
- design applications by dragging icons from the palette and arranging
- them on a “flowline”. The flowline determines the order in which the
- icons in the window will be executed when you present the file.
-
- Step 2: Change the size of the Presentation window to “full screen”.
-
- • Choose the “Setup…” command from the File menu.
- • From the dialog box that appears, select “full screen” as your
- Presentation window size.
- • Click “OK”.
-
- The Presentation window is where you’ll view your application, just
- as it will appear to the user. You’ll do this by “running” your file in a
- moment.
-
- You’ve set it up so that the Presentation window will fill the screen.
- Keep in mind that Authorware’s Presentation window can be any size
- you want.
-
- Step 3: Load the “Intro” model.
-
- • Choose “Load…” from the Models menu.
- • From the standard file dialog box that appears, select the file
- called “Intro” and click “Open”. (If a message appears informing
- you that there is already a model named “Intro”, click “Cancel”.)
-
- Models are created from one or more icons, together with their flowlines,
- and are saved in a special format. Once a model is loaded, as you just
- loaded the “Intro” model, it can be pasted into any Authorware file and
- edited if desired. Models allow you to reuse pieces of icon logic (such
- as a particular type of interaction or presentation sequence that you
- use frequently) in your files. They’re also handy for using sequences
- of icons that were prepared beforehand, as in this case.
-
- When you load a model in Authorware Professional for Macintosh, it
- becomes loaded into the authoring software and is accessible across
- multiple files. If a message appeared that there was already a model
- named “Intro,” that means that the model was already previously loaded.
-
- Step 4: Paste the “Intro” model into your file.
-
- • From the Models menu, choose “Intro” below the “Paste model:”
- heading.
-
- “Paste model:” is actually a heading rather than a command, and all
- currently loaded models appear below it.
-
- Once pasted, the “Intro” model appears as a sequence of selected
- (highlighted) icons on the flowline in your application. Notice the
- small hand that appears below the icons you just pasted in. This is
- the paste hand, and its location determines where icons are pasted.
- Icons are always pasted below the paste hand. To move the paste hand,
- simply click on or near the flowline—but not on an icon or you’ll select
- it—and the hand will appear where you clicked.
-
- Step 5: Insert a Display icon below all the icons and title it “Coffee Cup”.
-
- • Position the pointer on top of the Display icon (the first icon) in the
- palette. When you click on it, you’ll see the pointer change into a Display
- icon. Drag the Display icon to the bottom of the flowline and release.
- • By default, the icon is called “Untitled”. Since it’s selected (highlighted),
- you can give it a name right away. Type “Coffee Cup”.
-
- If you didn’t insert the icon in the right place, just drag it to where you want
- it to go. As you insert icons, existing icons are moved as needed.
-
- Step 6: Run the file.
-
- • From the Try it menu, choose the “Run” command.
-
- Choosing “Run” brings the Presentation window into view and starts
- running your file from the beginning, executing each icon. Before
- reaching your “Coffee Cup” Display icon at the bottom of the flowline,
- you saw objects appear and disappear (from the Display and Erase icons),
- saw a line move (Animation icon), and heard a sound (Sound icon).
-
- Why did file flow pause when it reached your “Coffee Cup” Display icon?
- If an empty icon is encountered while running the file, presentation is
- automatically interrupted to allow you to “fill in” the empty icon. If the
- empty icon is a Display or Interaction icon (you’ll learn more about
- interactions later), the graphics toolbox appears. The graphics toolbox
- contains tools for creating or editing display objects. Notice that the
- graphics toolbox’s title bar identifies your Display icon.
-
- Step 7: Import the “Coffee Cup” graphic into the Display icon.
-
- • Choose “Import graphics...” from the File menu.
- • From the standard file dialog box that appears, select the “Coffee Cup”
- graphics file and click “Open”.
- • From the selection window, click the “Paste” button.
- • Drag the graphic to the left and center in the Presentation window.
-
- When you move the cursor into the selection window, it changes to a
- cross-hair cursor. This allows you to draw a rectangle around the portion
- of the graphic that you want to paste. (The entire graphic is automatically
- selected.)
-
- Notice that, once pasted, the coffee cup appears with selection handles
- so that you can immediately reposition it by dragging it. If you want to
- move it only a small distance, use the arrow keys to move it one pixel
- per keystroke.
-
- Step 8: Change the graphic’s drawing mode to “Transparent”.
-
- • With the coffee cup graphic still selected, select “Modes…” from the
- Edit menu.
- • From the “Drawing Modes” dialog box, choose “Transparent” and click “OK”.
-
- If the graphic becomes deselected, click once on it to select it and you’ll
- see handles appear. Changing the coffee cup’s drawing mode to transparent
- provides a more pleasing effect.
-
- Step 9: Group selected icons.
-
- • From the Try it menu, choose the “Jump to icons” command.
- • Select all of the icons in the Design window by choosing “Select all”
- from the Edit menu.
- • Choose “Group” from the Edit menu. A single Map icon now represents
- all the previously selected icons.
- • Title the new Map icon “Introduction”.
- • Double-click the “Introduction” Map icon to view its contents.
- • Close the “Introduction” Map by clicking once in its close box in
- the upper left corner.
-
- As you add icons to the flowline, you will most likely run out of room.
- You can increase the size of the design window by clicking on the size
- box in its lower right corner and dragging. Beyond that, you can group
- icons within Map icons as you did above.
-
- The “Jump to icons”/“Jump to display” command allows you to switch
- back and forth between the Presentation window and the design window(s).
- Pull down the Try it menu now, and you’ll see that the command has changed
- to “Jump to display”.
-
- Step 10: Add an interaction by pasting in the “Choose” model.
-
- • Choose “Load…” from the Models menu.
- • Select the “Choose” model file and click “Open”.
- • Click on the flowline below the “Introduction” Map icon to position
- the paste hand.
- • Select “Choose” below the “Paste model:” heading in the Models menu.
-
- The model you just loaded consists of an Interaction icon with three
- attached “feedback” Map icons. The Interaction icon presents a display
- and, based on the user’s response, branches to an attached feedback icon.
- Each feedback icon has a specific response type, indicated by its response
- type symbol.
-
- In this case, the interaction prompts the user to select a subtopic. The
- three feedback icons are Click/touch area responses. This response type inserts
- a “hotspot” in the interaction display that when clicked, matches the response.
- If the user clicks in the area associated with the “Beans” feedback icon, for
- instance, file flow will enter the “Beans” Map.
-
- Step 11: Edit text in the “Beans” response.
-
- • Choose “Run” from the Try it menu.
- • Try out your application so far. Click each of the three topics.
- • Click on the “Beans” topic. The objects you see on the screen are
- contained in several Display icons within the “Beans” Map, and you’re
- going to edit the text of one of them.
- • Choose “Pause” from the Try it menu.
- • Double-click the block of text on the right of the screen to select it.
- In a moment, the graphics toolbox will appear and selection handles will
- surround the text.
- • Click the text tool (which is the letter “A”).
- • Click on the text beside the number “70”.
- • Change the number “70” to “80”.
- • Click the close box in the upper left corner of the graphics toolbox to
- view your change.
-
- One of Authorware’s most important features is the ability to edit your
- file during presentation. Whenever you notice something you’d like to change,
- simply pause presentation and make the change. When you proceed, presentation
- continues with the changes you made incorporated.
-
- Step 12: Add a movie to your presentation.
-
- • Choose “Jump to icons” from the Try it menu.
- • Double-click the “Brewing” Map icon to open it.
- • Insert a Movie icon, (it's the one that looks like a piece of film)
- between the “Coffee Maker” and Wait icons, and title it “Coffee Brewing”.
- • Drag the Start flag to the top of the “Brewing” window’s flowline.
- • Choose “Run from flag” from the Try it menu.
- • File flow pauses at the empty Movie icon. From the standard file dialog box
- that appears, choose “Movie of Coffee Brewing” and click “Open”.
- • From the dialog box that appears, choose “Balanced”. You’ll see the movie
- load, then appear on screen.
- • From the “Movie Options” dialog box, set the movie to play 1 time at 1
- frame per second, and click “OK”.
- • Drag the coffee pot movie into position on top of the coffee maker graphic.
- • This is a good place to save your work. Choose “Save” from the File menu.
-
- Step 13: Add a sound to your presentation.
-
- • Choose “Jump to icons” from the Try it menu.
- • Insert a Sound icon between the “Coffee Brewing” movie
- and Wait icons, and title it “Sound of Coffee Brewing”.
- • Double-click the Sound icon to open it.
- • From the standard file dialog box, select the “Sound of Coffee Brewing”
- sound file and click “Open”.
- • From the “Sound Options” dialog box, choose “Concurrent” play from the
- pop-up menu. You can preview the sound if you want using the “Play” and
- “Stop” buttons. Click “OK”.
- • Choose “Run from flag” from the Try it menu to see the sound and movie
- play together. (Since the movie and sound are both set to “Concurrent”,
- they’ll start playing at the same time.)
-
- Step 14: Add a digital clock to the coffee maker using a system variable
-
- • Choose “Pause” from the Try it menu.
- • Double-click the coffee base graphic to edit it.
- • Select the text tool and click along the coffee maker base.
- • Select “Paste variables...” from the Variables menu.
- • From the pop-up, select “Time”. A list of Time system vaiables appears.
- Scroll until you see “FullTime”, highlight it and click “Paste”. A
- variable is a container for data; “FullTime”, for instance, contains the
- current time. Like all system variables, “FullTime” is automatically updated
- during presentation.
- • Select “Modes...” from the Edit menu, choose “Transparent” and Click “OK”.
- Click elsewhere on the screen and you’ll see the variable’s data—its current
- value—appear.
- • Choose “Effects...” from the Edit menu. Click the “Update embedded
- display variables perpetually” option and click “OK”. This causes Authorware
- to update the display each time the variable’s value changes when running the file.
- • Click-select the text, drag its margin handles to expand it and change its
- current font, size, style, and color. You might also want to add a black rectangle
- behind it. To bring the text to front, select it and choose “Bring to front” from
- the Edit menu.
- • Choose “Run from flag”. You’ll see the clock appear and its value change on
- screen.
-
- Step 15: Paste the “Show the Benefits” model into your file.
-
- • Choose “Jump to icons” from the Try it menu.
- • Close the “Brewing” Map window.
- • Attach a Map icon to the “Choose a Subtopic” interaction to the right
- of the “Brewing” Map. Title the new Map “Show the Benefits”.
- • Double-click the “Show the Benefits” icon to open it.
- • Load and paste in the “Benefits” model the same way you did the “Intro”
- and “Choose” models.
- • Close the “Show the Benefits” Map.
-
- You’ve loaded the last piece of your application. It contains elements that
- describe the benefits of using the Pasquali Gold Coffee Filter. The user will
- select it from the interaction by clicking a pushbutton.
-
- Step 16: Change the “Show the Benefits” Map’s response type to “Pushbutton”.
-
- • Command-double-click the Click/touch area response symbol above
- the “Show the Benefits” Map icon.
- • From the dialog box that appears, choose “Pushbutton” and click “OK”.
- You’ll see the Click/touch area response symbol replaced by a Pushbutton
- response symbol.
- • Choose “Run” from the Try it menu.
- • When your application reaches the “Choose a Topic” display, choose
- “Pause” from the Try it menu.
- • Drag the “Show the Benefits” button to the lower part of the screen.
-
- The Interaction icon is one of Authorware’s most versatile and powerful
- icons. You’ve used Click/touch area and Pushbutton responses in this
- tutorial; other response types include Text, Pulldown menu, Keypress,
- Conditional, Time limit and Tries limit.
-
- Step 17: View your completed application.
-
- • Select “Run” from the Try it menu to view the entire application.
- • When you reach the “Choose a Topic” display, click the “Show the
- Benefits” button to view its contents. To return to the Design window,
- choose “Jump to icons” from the Try it menu.
-
- Congratulations on completing your first application in Authorware!
- You’ve seen how quickly applications can be created, and how Authorware
- can be used throughout an application’s development, from early design
- stages to the final polished result. You’ve also seen how simple it is to
- make changes at any point in the design.
-
- This tutorial barely taps into Authorware’s capabilities. We hope you’ll
- experiment on your own, and contact us to learn more about Authorware
- Professional.
-
- For more information, please contact your local Macromedia distributor:
-
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